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You were proud Knights once, the finest of your generation, until the Conquerors came. They rode astride great and terrible beasts, binding you and yours to their nefarious purposes. They bound you in the world beneath the world, where you could no longer practice your faith or protect your people. Humiliated and spat upon, downtrodden and left for dead.

They wished to see you crumble. To be humbled and prostrate before them. But they could not break your spirit.

All of you held a collective breath. Waiting for the opportunity to arise. Biding your strength, pledging desperate oaths to the spirits of your forefathers, holding out for a sliver of hope. But every day grew a little darker. Your souls grew cold and you resigned yourselves to this life that was not a life. This mere facsimile of existence.

And then you discovered the tools of your freedom. Weapons that had seen blood spilt, whose souls of iron and anger too cried out for vengeance and a price in blood. It is a desperate quest you embark on, seeking to slay the men and beasts that have kept you captive. But there can only be freedom or death.

THE HUNT BEGINS.

This supplement requires a copy of the core Hunt book to play. All content in Tyger, Tyger is cross-playable with any and all Hunt content.

In Tyger, Tyger, you play disparate knights of a makeshift Order, bound together not by ritual oaths and history but by the burning desire for freedom. Your Oaths are pledged out of desperation, which means they are liable to consume you faster in both body and soul. Rather than seeking to enter the forest your aim is to escape from it, your captors and their Beast the final obstacle to freedom. 

You will fight against the whims and forces of a singular Conqueror, eventually contending against both Conqueror and Beast. Conquerors not only have thematic resonance but also have their own active and passive Powers, creating more potential challenges for your Hunt’s concluding battle.

Included in the Tyger, Tyger Season Pass are:

  • A new setting for HUNT which combines magic and metal
  • Four new Oaths of desperation that you may swear by.
  • Four new Weapons to help even the odds against your captors.
  • Four new forms of Beast to overcome with mettle and wit.
  • Four Conquerors, each with unique challenges to surpass.

The aim is to release content on a weekly or biweekly basis.  All releases will be announced here via the devlog and external emails, so that you know when the next batch of content is out.

Tyger, Tyger was originally created for the HUNT Jam. Please don't hesitate to check out all the other HUNT goodness out there!

  • BEGINNINGS: 
    • The Tyger Tyger setting document: In which we are introduced to a world under siege, the Conquerors, and the Forests as penitentiaries. Available for free!
    • The Oath of the Flame: A desperate bargain which consumes its Knight whole in fire.
    • The Gauntlets weapon: A full-frontal approach which sees you fighting the Beast toe to toe
    • The Ironclad Beast: A large and dangerous beast. Slow, lumbering, and sturdy.
  • DESPERATION: 
    • The Oath of Lightning: A harried deal which channels a million volts of power. 
    • The Oath of Beasts: A sacrifice of one's humanity in exchange for strength.
    • The Oath of Conquest: A selfish path, a dangerous path.
  • SACRIFICE: Three new Weapons by which to take back your freedom.
    • The Familiar: A tame beast who fight side by side with you.
    • The Firearm: A long-ranged weapon which rains destruction.
    • The Citole: Music to inspire, music to awaken.
  • RABID: Three Beasts bred for the purposes of eliminating you.
    • The Rabid Beast: On the brink of death and frothing at the mouth, diseased and angry.
    • The Tenacious Beast: A persistent creature that will chase you to the ends of the world.
    • The Beast Is Regal: Proud and triumphant, in its eyes you are already dead.
  • CONQUEST: The mechanics of utilizing Conquerors, and four Conquerors with unique scenarios to overcome.
    • The Conqueror of Lies: A speaker of honeyed words, a spreader of false news.
    • The Conqueror of Torment: A torturer who delights in the suffering of others.
    • The Conqueror of Decay: A withered, bitter thing that wishes for all to fade.
    • The Conqueror of Death: A ruler of all things beyond the veil.

CONTENT WARNINGS:

Tyger, Tyger deals with themes of captivity, violence, desperation, and death. It has mentions of mutilation, blood, opiates, and animal cruelty.

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Oath of the Flame (1).pdf 53 kB
The Gauntlets (1).pdf 737 kB
The Beast Is Ironclad.pdf 1,015 kB
Oath of Beasts.pdf 98 kB
Oath of Conquest.pdf 711 kB
Oath of Lightning.pdf 185 kB
The Citole.pdf 456 kB
The Firearm.pdf 441 kB
The Beast Is Regal 1,016 kB
The Beast Is Rabid v2.pdf 1,020 kB
The Beast Is Tenacious v2.pdf 1,021 kB
The Conquerors.pdf 1 MB
The Familiar Updated.pdf 455 kB

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Community Copies

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Download demo

Download
Tyger Tyger Setting Doc (Demo) 158 kB

Development log

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(1 edit)

Heya! Question about the Conquerors; I was going to run a 6-man game using a fully perked-out FIERCE beast instead of a conqueror, both beasts act and move separately on same turn; where would you say the Conquerors compare to the FIERCE beast? Have you tried running Conquerors for larger parties?

With a beast you have a much larger area to hit comparatively. I'd say with the Conquerors you have to be more careful with your spacing/formation!